Reckless Thief is tailor made for the PocketPC and takes advantage
of the unique stylus control method.
The goal is simple: Drag thief around a maze while avoiding walls,
traps and obstacles and grab the diamond before you run out of time.
Also 20+ user created levels available!
Download the three level demo or "instant
purchase" Reckless Thief for $9.95.
Download the demo
- Works with
most Pocket PC PDA's including Jornada, Ipaq and Casiopeia models.
- Realtime scaling and graphical
effects (via GAPI)
- Nine challenging levels
Support for unlimited user made levels
- if you can use a paint program you can make your own!
- Can directly manipulate zipped
files - (user levels are .zipped with all graphics and sounds
and renamed .thf. This way only one file needs to be downloaded/copied!)
- Saves best times
- Offers comments and tips throughout
- Each level you pass unlocks another
- Can handle .jpg, png, gif and tga
- Full level scripting system allows
unlimited obstacles, animations and random comments. (for both
winning and losing)
- Many unique obstacles to get in
your way - stretchers, spinners, moving lifts and more.
- Full digital sound track
- Difficulty mode select (NEW in 1.01)
- Includes two extra user levels to
get you started
has been released.
users, to get your free upgrade, click the download link in your
confirmation email from Handango to re-download the product. If
you cannot find this email, email Handango for a replacement.
features in V1.01:
for an ANIMATED thief, lots of wacky things are possible now including
rotation, scaling of your thief icon, all with pixel accurate collision
detection! Akiko did a new level showing off the new features, really
support, the thief can go under things
The base levels
were adjusted a bit, balanced better
screen with an EASY MODE setting to which gives you a smaller thief
icon making the game easier! Works with most user levels too. (best
times not saved on easy mode)
a level the next level is automatically highlighted now
you can see EXACTLY where you hit the wall/obstacle now
command "set_special|deadly" to make a sprite kill the thief on
contact, it was annoying having to make sure the "kill color" was
in the graphic before
to touch power-ups and the finish were upgraded, now pixel accurate.
command "max_time_possible", authors can choose to let time-powerups
let players go over the starting time if they wish.
The big count
number now has a black border, easier to read on some custom level
border looks better
small user levels (Smash and a new one especially for this upgrade
called The Rotator)
leak in the font rendering code fixed
It is no longer
possible to cheat by moving really fast - it was especially noticable
on the Jornada
Fixed bug where
winning a user level could actually advance you on main game levels
in some cases
The game timer
is started AFTER the level is loaded rather than before, was cheating
slow loaders a second or so.