proton:win_setup2
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proton:win_setup2 [2012/03/02 13:13] – seth | proton:win_setup2 [2018/07/28 08:32] (current) – seth | ||
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This application tests audio, the particle system, text input and buttons. | This application tests audio, the particle system, text input and buttons. | ||
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+ | < | ||
+ | < | ||
+ | </ | ||
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+ | < | ||
+ | <div id=" | ||
+ | < | ||
+ | <param name=" | ||
+ | <!--[if !IE]> | ||
+ | <object type=" | ||
+ | < | ||
+ | <param name=" | ||
+ | <param name=" | ||
+ | <param name=" | ||
+ | <div> | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | <!--[if !IE]> | ||
+ | </ | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
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+ | ([[https:// | ||
It illustrates how to use entities and components and is a good sample to " | It illustrates how to use entities and components and is a good sample to " | ||
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==== Choosing an audio system ==== | ==== Choosing an audio system ==== | ||
- | The default audio system for Windows is Audiere (thanks to rzuf). | + | The default audio system for Windows is Audiere (thanks to rzuf). |
Don't want audio at all? If you look near the top of App.cpp you'll see where you could comment out AudioManagerAudiere g_audioManager and uncomment AudioManager g_audioManager. | Don't want audio at all? If you look near the top of App.cpp you'll see where you could comment out AudioManagerAudiere g_audioManager and uncomment AudioManager g_audioManager. | ||
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Use file explorer to navigate to <proton dir>/ | Use file explorer to navigate to <proton dir>/ | ||
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+ | **Note:** Linux people can do this by moving into RTSimpleApp/ | ||
A command prompt will open processing all the files in the RTSimpleApp/ | A command prompt will open processing all the files in the RTSimpleApp/ | ||
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You don't have to. But it's flexible. | You don't have to. But it's flexible. | ||
- | Or you may need non-square textures to be uncompressed, | + | Or you may need non-square textures to be uncompressed, |
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+ | Remember, when you change a .png, you change it in media/*, and then must run update_media.bat to update the bin versions before you will see it in game. | ||
- | Remember, when you change a .png, you change it in media/*, and then must run update_media.bat to update the bin versions before you will see it in game. | + | Android/ |
- | Processing is fast because the RTPack.exe processor can detect changes and only convert changed/new files. | + | Processing is fast because the RTPack processor can detect changes and only convert changed/new files. |
RTPack.exe is included in shared/ | RTPack.exe is included in shared/ | ||
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{{: | {{: | ||
- | (Um, actually this pic is out of date, the latest version shows a pic of Seth's kids' face, to illustrate loading a raw .jpg. | + | (Um, actually this pic is out of date, the latest version shows a pic of Seth's kids' face, to illustrate loading a raw .jpg) |
Assuming you built your resources right, and you're using the profile " | Assuming you built your resources right, and you're using the profile " | ||
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==== Jpg support ==== | ==== Jpg support ==== | ||
- | It has the jpg files included and RT_JPG_SUPPORT defined, which allows Proton to load native .jpg files. | + | It has the jpg files included and RT_JPG_SUPPORT defined, which allows Proton to load native .jpg files. |
==== Automatic scaling to fit the screen ==== | ==== Automatic scaling to fit the screen ==== |
proton/win_setup2.1330694031.txt.gz · Last modified: 2012/03/02 13:13 by seth