What is Novashell?
Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.
The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes.
Can create stand-alone games for Win and Mac, from either platform!
Or, just use Novashell's powerful map editor and the XML export option to use with your favorite game engine.
Open source under a zlib/libpng license. (more)
Screenshots from the included example games:
Note: This project is in beta but the changes from here on out are expected to be minor. Data formats and such are not expected to change in a way that will break compatibility.
After downloading, check out the Getting Started Tutorials and the Novashell Scripting Reference.
If you have any questions, comments, or bug reports, please use the Novashell Forums.
Engine comments/todo list forum thread (Subscribe to get email updates)
Downloads of Latest Version(the machines that are turned on automatically build and update here on a regular basis, so it's quite possible they could be broken at times or out of sync)
View the current history.txt file to see what's changed.
|Download for Windows (built October 22, 2011, 1:58 pm - 17.65 MB)|
|Download for Mac (built May 15, 2011, 12:45 pm - 19.19 MB) (Intel only now, PPC support dropped)|
|Download for Linux (built October 21, 2009, 4:02 am - 21.46 MB) (requires Clanlib 1.0 - outdated build, looking for linux maintainer...)|
You a programmer? Then you might want to grab the C++ source from our subversion server.
*Tiles used in the top view RPG test were created by Danc (Daniel Cook)
*Physics by Erin Catto's Box2D
© 2023 Copyright Seth A. Robinson and Robinson Technologies