Duke Nukem Mobile (Tapwave Zodiac) Publisher: Skyzone Entertainment Our Work: Programming, some art
Client: Machineworks Northwest LLC. Duke Nukem is a registered trade mark of 3DRealms.
PRODUCT URL: 3DRealm's DNM page
2D and 3D games for mobile phones
Duke Nukem Mobile (BREW) Publisher: Skyzone Entertainment Our Work: Programming, some art
Client: Machineworks Northwest LLC. Duke Nukem is a registered trade mark of 3DRealms.
PRODUCT URL: 3DRealm's DNM page
T-Rexx Hunter: Terror From The Past (BREW) Publisher: Skyzone Entertainment Our Work: Programming, some art (interface, levels)
Client: Machineworks Northwest LLC.
PRODUCT URL: Skyzone Entertainment
Stargate SG-1 (BREW) Publisher: Skyzone Entertainment Our Work: Programming, cinematics and story design
Client: Machineworks Northwest LLC. Stargate SG-1 is a registered trademark of Metro-Goldwyn-Mayer Studios Inc.
PRODUCT URL: Skyzone Entertainment
Duke Nukem Mobile 3D (BREW) Publisher: Skyzone Entertainment Our Work: Programming, some art
Client: Machineworks Northwest LLC. Duke Nukem is a registered trade mark of 3DRealms.
PRODUCT URL: Skyzone Entertainment
T-Rexx Hunter 3D: Forgotten Worlds (BREW) Publisher: Skyzone Entertainment Our Work: Programming, terrain engine, GUI art, some art and design
Client: Machineworks Northwest LLC.
PRODUCT URL: Skyzone Entertainment
Rocky 3D (TM) Apollo's Fall (BREW) Publisher: Skyzone Entertainment Our Work: Programming, GUI art, some design and story
Client: Machineworks Northwest LLC. Rocky is a registered trademark of Metro-Goldwyn-Mayer Studios Inc.
PRODUCT URL: Skyzone Entertainment
Games
for Pocket PC
Empire
of The Undead for Pocket PC Publisher:
Simon
& Schuster Our
Work: Programming, installer,
copy protection, automated purchase system. Some
artwork including interface and title screen. Game
design by MWNW.
Client:
Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
Pro
Car Racing for Pocket PC Publisher:
Simon
& Schuster Our
Work: Programming, installer,
copy protection, automated purchase system. Some
artwork including interface and title screen. Game
design by MWNW.
Client:
Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
TRIVIA:
Pap and Seth wrote all the "random event"
dialog texts
Trophy
Whitetail PDA For Pocket PC Publisher:
Simon
& Schuster Our
Work: Programming, installer,
copy protection, automated purchase system. Some
artwork including interface and title screen. Game
design by MWNW.
Client:
Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
Grizzly
PDA For Pocket PC Publisher:
Simon
& Schuster Our
Work: Programming, installer,
copy protection, automated purchase system. Some
artwork including interface and title screen. Game
design by MWNW.
Client:
Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
Games
for PC
Carnivorous Publisher:
Simon
& Schuster Our
Work: Programming (game engine
was licensed) Game design by MM Games.
Client: ManMachine
Games
URL: http://www.manmachinegames.com
TRIVIA:
You drove around and hit animals in this
game. It was actually pretty fun! High point was
the AI of a hunter who would get made and chase
you around with his gun.
Opening
Weekend : Big Cat Season Publisher:
The
Learning Company/Lifelike
Hunting Our
Work: Programming
(game engine was licensed) Game design by MM Games.
Client:
ManMachine Games
URL: http://www.manmachinegames.com
TRIVIA:
Extra work was put into the AI, cats would
actually stalk deers and other animals and do a
pretty realistic looking pounce to take them down.
3D
Hunting : Extreme Publisher:
Simon
& Schuster Our
Work: Programming
(game engine was licensed) Game design by MM Games.
Created for: ManMachine
Games
URL: http://www.manmachinegames.com
TRIVIA:
Had a secret "evolution mode" -
all species would spawn and fight it out, coming
back an hour later would reveal which species survived.
Another secret was you could play the game as a
Rapter, moved very fast and could take down most
animals.
Opening
Weekend : Vermit Season Publisher:
The
Learning Company/Lifelike
Hunting Our
Work: Programming
(game engine was licensed) Game design by MM Games.
Created for: ManMachine
Games
URL:
http://www.manmachinegames.com
TRIVIA:
Probably the all time most embarrassing game
to admit working on, ever. On the bright side it
had some neat AI behavior, possums would play dead
and squirrels really could climb up and down trees
to get away.
Opening
Weekend : Deer Season Publisher:
The
Learning Company/Lifelike
Hunting Our
Work: Programming
(game engine was licensed) Game design by MM Games.
Created for: ManMachine
Games
URL: http://www.manmachinegames.com
TRIVIA:
I felt this game needed something original
in it so with some help from the 3D modeler I added
special "procreate" AI. A male deer could
actually mount a female deer and well, it was a
great animation. At the last minute I was asked
to remove this feature from the game and sign a
statement promising it couldn't be activated by
a cheat code.
Opening
Weekend : Bear Season Publisher:
The
Learning Company/Lifelike
Hunting Our
Work:Programming
(game engine was licensed) Game design by MM Games.
Created for: ManMachine
Games
URL:
http://www.manmachinegames.com
TRIVIA:
Seth wrote the dialog for the hunting "missions"
that was given to the voice actors. The 3D artist
(Cabbot) used his girlfriend as the model for the
girl you find in the cave with the broken ankle.
But something went wrong and the face got distorted
right before shipping, she looked like a witch!!
Cockpit
Master: RC Flight Simulator Publisher:
Multiplex/Todd's
Models Our
Work: Took over as developer
after it was 75% done. Added visual effects, Synthcore
dynamic sound, balloon pop event, enemy planes with
AI and an online lobby chat system. Added SafeDisc
and machine locked copy protection. (for CD and
online download versions)
Created for: Machineworks
Northwest LLC
URL: http://www.cockpitmaster.com
Cockpit
Master: Backyard Edition Publisher:
Todd's
Models Our
Work: Added plane/airfield
encryption support. Created standalone Safedisc
version also a an online delivery version with separate
copy protection.
Created for: Machineworks
Northwest LLC
URL: http://www.cockpitmaster.com
Flash
games
Bad
Birdie! Our
Work: Flash, CGI (for high
scores), artwork and sound. Linked high score name
input to the site wide content filter to keep out
trash talk.
Created for: Preteen
Planet
URL: http://www.preteenplanet.com
TRIVIA:
Seth did all the voices except
for the "neener-neener" girl. Akiko did
all art.
Future
Gami Our
Work: Flash, artwork
Created for: Preteen
Planet
URL: http://www.preteenplanet.com
TRIVIA:
Artwork was by Justin Martin.
Easy to add new questions and answers.
Marco
Polo Our
Work: Flash, artwork, CGI,
aound
Created for: Preteen
Planet
URL: http://www.preteenplanet.com
TRIVIA:
Seth did ALL the voices including the girls
with some crafty use of Soundforge
Sound
Shells Our
Work: Flash, artwork, sound
Created for: Preteen
Planet
URL: http://www.preteenplanet.com
TRIVIA:
Akiko composed and performed the intro music loop.
If you can't get rid of all shells in time, they
"stand up" and walk away!