Games for the Tapwave Zodiac (PALM OS)
Duke Nukem Mobile (Tapwave Zodiac)
Publisher: Skyzone Entertainment
Our Work: Programming, some art
Client: Machineworks Northwest LLC. Duke Nukem is a registered trade mark of 3DRealms.
PRODUCT URL: 3DRealm's DNM page


2D and 3D games for mobile phones
Duke Nukem Mobile (BREW)
Publisher: Skyzone Entertainment
Our Work: Programming, some art
Client:
Machineworks Northwest LLC. Duke Nukem is a registered trade mark of 3DRealms.
PRODUCT URL:
3DRealm's DNM page
Image T-Rexx Hunter: Terror From The Past (BREW)
Publisher: Skyzone Entertainment
Our Work: Programming, some art (interface, levels)
Client: Machineworks Northwest LLC.
PRODUCT URL: Skyzone Entertainment
Stargate SG-1 (BREW)
Publisher: Skyzone Entertainment
Our Work: Programming, cinematics and story design
Client: Machineworks Northwest LLC. Stargate SG-1 is a registered trademark of Metro-Goldwyn-Mayer Studios Inc.
PRODUCT URL: Skyzone Entertainment
s
Image Duke Nukem Mobile 3D (BREW)
Publisher: Skyzone Entertainment
Our Work: Programming, some art
Client: Machineworks Northwest LLC. Duke Nukem is a registered trade mark of 3DRealms.
PRODUCT URL: Skyzone Entertainment
s
Image T-Rexx Hunter 3D: Forgotten Worlds (BREW)
Publisher: Skyzone Entertainment
Our Work: Programming, terrain engine, GUI art, some art and design
Client: Machineworks Northwest LLC.
PRODUCT URL: Skyzone Entertainment
s
Image Rocky 3D (TM) Apollo's Fall (BREW)
Publisher: Skyzone Entertainment
Our Work: Programming, GUI art, some design and story
Client: Machineworks Northwest LLC. Rocky is a registered trademark of Metro-Goldwyn-Mayer Studios Inc.
PRODUCT URL: Skyzone Entertainment


Games for Pocket PC
Empire of The Undead for Pocket PC
Publisher: Simon & Schuster
Our Work: Programming, installer, copy protection, automated purchase system. Some artwork including interface and title screen. Game design by MWNW.
Client: Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
Pro Car Racing for Pocket PC
Publisher: Simon & Schuster
Our Work: Programming, installer, copy protection, automated purchase system. Some artwork including interface and title screen. Game design by MWNW.
Client: Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
TRIVIA: Pap and Seth wrote all the "random event" dialog texts
Trophy Whitetail PDA For Pocket PC
Publisher: Simon & Schuster
Our Work: Programming, installer, copy protection, automated purchase system. Some artwork including interface and title screen. Game design by MWNW.
Client: Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com
Grizzly PDA For Pocket PC
Publisher: Simon & Schuster
Our Work: Programming, installer, copy protection, automated purchase system. Some artwork including interface and title screen. Game design by MWNW.
Client: Machineworks Northwest LLC
URL: http://www.machineworksnorthwest.com


Games for PC
Carnivorous
Publisher: Simon & Schuster
Our Work: Programming (game engine was licensed) Game design by MM Games.
Client: ManMachine Games
URL: http://www.manmachinegames.com
TRIVIA: You drove around and hit animals in this game. It was actually pretty fun! High point was the AI of a hunter who would get made and chase you around with his gun.
Opening Weekend : Big Cat Season
Publisher: The Learning Company/Lifelike Hunting
Our Work: Programming (game engine was licensed) Game design by MM Games.
Client: ManMachine Games
URL: http://www.manmachinegames.com
TRIVIA: Extra work was put into the AI, cats would actually stalk deers and other animals and do a pretty realistic looking pounce to take them down.
3D Hunting : Extreme
Publisher: Simon & Schuster
Our Work: Programming (game engine was licensed) Game design by MM Games.
Created for: ManMachine Games
URL:
http://www.manmachinegames.com
TRIVIA: Had a secret "evolution mode" - all species would spawn and fight it out, coming back an hour later would reveal which species survived. Another secret was you could play the game as a Rapter, moved very fast and could take down most animals.
Opening Weekend : Vermit Season
Publisher: The Learning Company/Lifelike Hunting
Our Work: Programming (game engine was licensed) Game design by MM Games.
Created for: ManMachine Games
URL:
http://www.manmachinegames.com
TRIVIA: Probably the all time most embarrassing game to admit working on, ever. On the bright side it had some neat AI behavior, possums would play dead and squirrels really could climb up and down trees to get away.
Opening Weekend : Deer Season
Publisher: The Learning Company/Lifelike Hunting
Our Work: Programming (game engine was licensed) Game design by MM Games.
Created for: ManMachine Games
URL:
http://www.manmachinegames.com
TRIVIA: I felt this game needed something original in it so with some help from the 3D modeler I added special "procreate" AI. A male deer could actually mount a female deer and well, it was a great animation. At the last minute I was asked to remove this feature from the game and sign a statement promising it couldn't be activated by a cheat code.
Opening Weekend : Bear Season
Publisher: The Learning Company/Lifelike Hunting
Our Work:Programming (game engine was licensed) Game design by MM Games.
Created for: ManMachine Games
URL:
http://www.manmachinegames.com
TRIVIA: Seth wrote the dialog for the hunting "missions" that was given to the voice actors. The 3D artist (Cabbot) used his girlfriend as the model for the girl you find in the cave with the broken ankle. But something went wrong and the face got distorted right before shipping, she looked like a witch!!
Cockpit Master: RC Flight Simulator
Publisher: Multiplex/Todd's Models
Our Work: Took over as developer after it was 75% done. Added visual effects, Synthcore dynamic sound, balloon pop event, enemy planes with AI and an online lobby chat system. Added SafeDisc and machine locked copy protection. (for CD and online download versions)
Created for: Machineworks Northwest LLC
URL: http://www.cockpitmaster.com
Cockpit Master: Backyard Edition
Publisher: Todd's Models
Our Work: Added plane/airfield encryption support. Created standalone Safedisc version also a an online delivery version with separate copy protection.
Created for: Machineworks Northwest LLC
URL: http://www.cockpitmaster.com


Flash games
Bad Birdie!
Our Work: Flash, CGI (for high scores), artwork and sound. Linked high score name input to the site wide content filter to keep out trash talk.
Created for: Preteen Planet
URL: http://www.preteenplanet.com
TRIVIA: Seth did all the voices except for the "neener-neener" girl. Akiko did all art.
Future Gami
Our Work: Flash, artwork
Created for: Preteen Planet
URL: http://www.preteenplanet.com
TRIVIA: Artwork was by Justin Martin. Easy to add new questions and answers.
Marco Polo
Our Work: Flash, artwork, CGI, aound
Created for: Preteen Planet
URL: http://www.preteenplanet.com
TRIVIA: Seth did ALL the voices including the girls with some crafty use of Soundforge
Sound Shells
Our Work: Flash, artwork, sound
Created for: Preteen Planet
URL: http://www.preteenplanet.com
TRIVIA: Akiko composed and performed the intro music loop. If you can't get rid of all shells in time, they "stand up" and walk away!

©1988- Robinson Technologies