StandardBase

A brain for use with the BrainManager that performs many generic functions such as movement and path-finding.

About

This brain installs itself as a “base brain”.  An Entity can only have one base brain active.

Parameters

control_filterxa number from 0 to 1 showing how much influence it should have for movement on this axis.  Default is 1, full influence.
control_filterya number from 0 to 1 showing how much influence it should have for movement on this axis.  Default is 1, full influence.
air_control_filterxLike above, but only applicable to when the entity is not on the ground.  Ignored if not specifically set.
air_control_filteryLike above, but only applicable to when the entity is not on the ground.  Ignored if not specifically set.

Usage

this:GetBrainManager():Add("StandardBase", "");
All Entity objects can use their BrainManager to add brains to control behavior and functions.
The Entity object.