A brain for use with the BrainManager that performs many generic functions such as movement and path-finding.
This brain installs itself as a “base brain”. An Entity can only have one base brain active.
control_filterx | a number from 0 to 1 showing how much influence it should have for movement on this axis. Default is 1, full influence. |
control_filtery | a number from 0 to 1 showing how much influence it should have for movement on this axis. Default is 1, full influence. |
air_control_filterx | Like above, but only applicable to when the entity is not on the ground. Ignored if not specifically set. |
air_control_filtery | Like above, but only applicable to when the entity is not on the ground. Ignored if not specifically set. |
this:GetBrainManager():Add("StandardBase", "");