A state that causes an entity to play his walk animation and move in the direction he’s current facing at the speed set in Entity::SetDesiredSpeed.
An Walk animation is detected from the visual profile .xml when anim states named walk_left, walk_down_left, and so on are found. The best match for the Entity’s current direction is used.
If you want only one animation for all directions, only set an animation for walk_left.
If the script function ”OnWalkLoop” exists in the entity’s script, it will call it every time the animation loops.