A state that causes an entity to stop and play his idle animation.
An idle animation is detected from the visual profile .xml when anim states named idle_left, idle_down_left, and so on are found. The best match for the Entity’s current direction is used.
If you want only one animation for all directions, only set an animation for idle_left.
If the script function ”OnIdleLoop” exists in the entity’s script, it will call it every time the animation loops.