Variable Index
$#! · 0-9 · A ·
B
· C · D ·
E
· F · G · H · I · J · K ·
L
·
M
· N · O · P · Q ·
R
· S ·
T
· U ·
V
· W ·
X
·
Y
· Z
B
bottom
Rect
Rectf
boundingRect
,
Zone
E
entityID
,
Zone
L
left
Rect
Rectf
M
materialID
,
Zone
R
right
Rect
Rectf
T
top
Rect
Rectf
V
vPos
,
Zone
X
x
,
Vector2
Y
y
,
Vector2
The bottom coordinate.
The bottom coordinate.
Usually is the local rectangle of the collision box of the thing we hit.
If an Entity was hit, this his ID, otherwise will be C_ENTITY_NONE.
The left coordinate.
The left coordinate.
One of the C_MATERIAL_TYPE_CONSTANTS describing what the collision was with, or C_MATERIAL_TYPE_NONE if no collision was made.
The right coordinate.
The right coordinate.
The top coordinate.
The top coordinate.
When using Map::GetCollisionByRay it is the exact point of collision, in other cases it may be the Entity/TilePic’s position.
The x coordinate.
The y coordinate.
©2008 Seth A. Robinson · Last updated May 16th ·
Generated by Natural Docs
Novashell Scripting Reference
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