Variable Index
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B
 bottom
 boundingRect, Zone
E
 entityID, Zone
L
 left
M
 materialID, Zone
R
 right
T
 top
V
 vPos, Zone
X
 x, Vector2
Y
 y, Vector2
The bottom coordinate.
The bottom coordinate.
Usually is the local rectangle of the collision box of the thing we hit.
If an Entity was hit, this his ID, otherwise will be C_ENTITY_NONE.
The left coordinate.
The left coordinate.
One of the C_MATERIAL_TYPE_CONSTANTS describing what the collision was with, or C_MATERIAL_TYPE_NONE if no collision was made.
The right coordinate.
The right coordinate.
The top coordinate.
The top coordinate.
When using Map::GetCollisionByRay it is the exact point of collision, in other cases it may be the Entity/TilePic’s position.
The x coordinate.
The y coordinate.