Wow, that’s a long title.
Novashell uses Lua 5.13 under the hood. You can use google to find good tutorials on how it works.
System Objects | These are global single-instance objects that always exist that you can access at any time. |
Game Objects | A game can have an unlimited number of these types of things. (maps, entities, etc) |
Simple Objects | Smaller data structures that can be used anywhere. |
Effect Objects | Objects related to the EffectManager. Particle systems and such. |
Global Functions | These are functions not associated with any object. Can be used from anywhere. |
Brains | Behaviors that can be layered together with an Entity’s BrainManager. |
States | States that can be set through an Entity’s BrainManager. |
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Seth A. Robinson (se@rtsof t.com) th
Novashell Home http://www.rtsoft.com/novashell
Novashell Getting Started Tutorials http://www.rtsoft.com/novashell/docs