Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 Add
 AddApproach, GoalManager
 AddApproachAndSay, GoalManager
 AddBinding, InputManager
 AddCallbackOnPostLogicUpdate, GameLogic
 AddCallbackOnResolutionChange, App
 AddCustom, TextManager
 AddCustomScreen, TextManager
 AddDelay, GoalManager
 AddForce, Entity
 AddForceAndTorque, Entity
 AddForceAndTorqueConstant, Entity
 AddForceConstant, Entity
 AddImageToMapCache, Entity
 Addition Operator
 AddMaterial, MaterialManager
 AddModPath, GameLogic
 AddMoveToMapAndPosition, GoalManager
 AddMoveToPosition, GoalManager
 AddNewGoal, GoalManager
 AddParticle, EffectBase
 AddRunScriptString, GoalManager
 AddSay, GoalManager
 AddSayByID, GoalManager
 AskBrainByName, BrainManager
 Assignment Operator, Vector2
B
 BuildLocalNavGraph, Map
C
 CalculateCombined
 CalculateUnion
 CanWalkBetween, Entity
 CanWalkTo, Entity
 Clear, DataManager
 ClearModPaths, GameLogic
 Clone, Entity
 Color, Color
 Color(r,g,b,a), Color
 ColorToString
 ComputeWorldRect, Map
 CreateEffectExplosion, EffectManager
 CreateEntity
 CreateEntitySpecial
 CreateParticle, EffectManager
 Cross, Vector2
D
 Data
 Delete, DataManager
 Division Operator, Vector2
 Dot, Vector2
 DrawFilledRect, DrawManager
 DrawLine, DrawManager
 DrawPixel, DrawManager
 DrawRect, DrawManager
 DumpScriptInfo, Entity
E
 Equality Operator, Vector2
 Exists
F
 FacingToVector
 FunctionExists
G
 Get
 GetAcceleration, Entity
 GetActiveGoal, GoalManager
 GetActiveMap, MapManager
 GetActiveStateName, BrainManager
 GetActiveZoneByMaterialType, Entity
 GetAllLayers, LayerManager
 GetAlpha, Color
 GetAnimFrame, Entity
 GetAnimLoopCallback, Entity
 GetAnimName, Entity
 GetAnimPause, Entity
 GetApproachPosition, Entity
 GetAsEntity, Tile
 GetAttach, Entity
 GetAttachOffset, Entity
 GetAutoSave, Map
 GetBaseColor
 GetBlendMode, Entity
 GetBlue, Color
 GetBrainByName, BrainManager
 GetBrainManager, Entity
 GetButtonCount, Joystick
 GetCameraSettings, Camera
 GetCollisionByRay, Map
 GetCollisionGroup, Entity
 GetCollisionLayers, LayerManager
 GetCollisionRect, Entity
 GetCollisionScale, Entity
 GetCount
 GetCursorVisible, App
 GetDistanceFromEntityByID, Entity
 GetDistanceFromPosition, Entity
 GetEnableRotationPhysics, Entity
 GetEngineVersion, App
 GetEngineVersionAsString, App
 GetEntityByID
 GetEntityByName
 GetEntityByWorldPos
 GetEntityIDByName
 GetEntityTrackingByID, Camera
 GetFacing, Entity
 GetFacingTarget, Entity
 GetFromString, TagManager
 GetGameTick, App
 GetGoalByName, GoalManager
 GetGoalCount, GoalManager
 GetGoalCountByName, GoalManager
 GetGoalManager, Entity
 GetGravityOverride, Entity
 GetGreen, Color
 GetHeight
 GetID
 GetImageByID, Entity
 GetImageClipRect, Entity
 GetIsCreature, Entity
 GetIsWindowed, App
 GetJoystick, InputManager
 GetJoystickCount, InputManager
 GetLayerID
 GetLayerIDByName, LayerManager
 GetLayerManager, Map
 GetLeftStickPosition, Joystick
 GetLimitToMapArea, Camera
 GetLinearVelocity, Entity
 GetLockedScale, Entity
 GetMap, Entity
 GetMapName, Tag
 GetMass, Entity
 GetMaterial, MaterialManager
 GetMotionController, Particle
 GetMousePos, InputManager
 GetName
 GetNearbyZoneByMaterialType, Entity
 GetNext, TileList
 GetNum, DataManager
 GetNumWithDefault, DataManager
 GetOnGround, Entity
 GetOnGroundAccurate, Entity
 GetParticleByName, EffectManager
 GetPersistent
 GetPlatform, App
 GetPos
 GetPosCentered, Camera
 GetPosFromName, TagManager
 GetPreLaunchScreenSize, App
 GetPriorityLevel, Entity
 GetRect, Entity
 GetRed, Color
 GetRightStickPosition, Joystick
 GetRotation, Entity
 GetRunUpdateEveryFrame, Entity
 GetScale
 GetScreenSize, App
 GetSimulationSpeedMod, App
 GetSizeX, Entity
 GetSizeY, Entity
 GetSpecial, Material
 GetSpecialEntityByName
 GetText, Entity
 GetTextBounds, Entity
 GetTextColor, Entity
 GetTextScale, Entity
 GetTick, App
 GetTilesByRect, Map
 GetTurnSpeed, Entity
 GetType
 GetUserProfileName, GameLogic
 GetVectorFacing, Entity
 GetVectorFacingTarget, Entity
 GetVectorToEntity, Entity
 GetVectorToEntityID, Entity
 GetVectorToPosition, Entity
 GetVisibleLayers, LayerManager
 GetVisualState, Entity
 GetVisualStateOverride, Entity
 GetWatchCount, WatchManager
 GetWidth
 GetWithDefault, DataManager
 GetWorldCollisionRect, Entity
 GetWorldRect
H
 HasLineOfSightToPosition, Entity
I
 Inequality Operator, Vector2
 InitCollisionDataBySize, Entity
 InitGameGUI, GameLogic
 InNearbyZoneByMaterialType, Entity
 InstantUpdate, Camera
 InState, BrainManager
 InZoneByMaterialType, Entity
 IsCloseToEntity, Entity
 IsCloseToEntityByID, Entity
 IsFacingTarget, Entity
 IsGoalActiveByName, GoalManager
 IsInside
 IsOnSameMapAsEntityByID, Entity
 IsOverlapped
 IsPlaced, Entity
 IsPlaying, SoundManager
 IsShuttingDown, GameLogic
 IsValidPosition, Entity
K
 Kill, SoundManager
L
 LastStateWas, BrainManager
 Length, Vector2
 Lerp
 LoadCollisionInfo, Entity
 LoadMapByName, MapManager
 LogError
 LogMsg
M
 ModNum, DataManager
 Multiply Operator, Vector2
 MuteAll, SoundManager
N
 Normalize, Vector2
P
 ParmExists, App
 PlaceHolder, SpecialEntity
 Play, SoundManager
 PlayLooping, SoundManager
 PlaySound, Entity
 PlaySoundPositioned, Entity
Q
 Quit, GameLogic
+Rect
+Rectf
+Vector2
=Vector2
*number
==Vector2
class_< vector<unsigned int> >(
   "LayerList"
) .def(constructor<>()) .def("Add", &vector<unsigned int>::push_back) .def("GetCount", &vector<unsigned int>::size) .def("Get", &NumberGet) .def("__tostring", &LayerListToString) ]
!=Vector2
*number